To start the game, choose a player to be The Single.
All other players draw three white cards and three yellow cards. White cards are positive traits (pro) and yellow cards are negative traits (con).
The first objective is to create the best date for The Single using two white cards and one yellow card.
Players pass their card combinations facedown to The Single.
The Single reads aloud all of the combinations to the group. Read the white cards first and then the yellow card of each hand.
The Single picks their favorite from all of the combinations, and this is called the Smash. Whoever played the winning Smash combination keeps the yellow card as a point.
PROTIP: YOU SCORE A POINT WHEN THE SINGLE PICKS YOUR CARDS AS THEIR FAVORITE. SO USE WHAT YOU KNOW ABOUT THE SINGLE (THEIR LIKES AND DISLIKES) WHEN DECIDING WHICH CARDS TO PLAY.
The two white cards from the Smash remain in play and all other cards are discarded. Players must now create the worst date for The Single by playing one of their remaining yellow cards.
Players pass their yellow cards facedown to The Single.
The Single reads aloud all of the new combinations (the two white cards from the Smash and the newly-submitted yellow cards) and then picks the worst date. This is called the Pass.
Whoever played the winning Pass combination keeps the yellow card as a point.
The player seated to the left of The Single becomes the new Single, and everyone draws three white cards and three yellow cards to begin a new turn.
After everyone has had a turn to be The Single, tally the points. Whoever collected the most yellow cards wins the game.
PROTIP: DON'T PLAY YOUR WORST CARD IN THE SMASH. SAVE THE WORST CARD YOU HAVE FOR THE PASS AND YOU'LL HAVE A BETTER CHANCE AT WINNING THE POINT
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